![]() The players will be in a true survival-horror setting where they are almost always running out of ammunition and almost always running low on health. Even the lighting, what little there is, adds to the feeling of an oppressive, ever-present threat. From the environments the players move through, which were inspired by movie director Ridley Scott’s original Alien film, to the ever-changing ominous music and sound effects, everything is designed to add to that “desperation-on-the-verge-of-panic” feeling. What sets GTFO apart from others of the same genre? As stated in a behind-the-scenes video by Developer Simon Viklund, GTFO is a truly immersive four player cooperative experience. The story isn’t fully revealed at first, and will continue to be developed over time with free updates planned to enhance the game. But ultimately, the overarching goal is to get out alive. ![]() The players’ stated objectives, provided by the mysterious Warden, change with each foray into the complex. The complex has been abandoned for years by humans, having been overrun by mutated monster-like beings of all sorts. The protagonists are not super soldiers or military combat veterans, they’re just regular people forced into scavenging anything they can find to survive. Four players cooperatively start off with minimal equipment in the bottom of a dimly lit, abandoned industrial complex deep underground. The premise of GTFO is, well, pretty self-explanatory – to “escape”, as the title suggests. The game is not fully released yet, but there is enough information provided over at to form some first impressions. The folks at the Swedish independent studio 10 Chambers Collective are embracing these values and priorities, hard at work producing a truly exciting and unique game called GTFO, which does NOT stand for “Good To Fry Onions”. With the improvements provided by better and better development tools and their own dedication to quality, they now can give us stunning graphics, great audio, long story lines, impressive AI, and other considerations more commonly associated with larger AAA companies. These days, Indie developers more and more seem to be following the time-honored tradition of taking their time to produce impressive, quality games.
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