The quests themselves, which (too) often ultimately end in combat, are also fun and mostly don't feel like work. Flying is so much fun that I, who doesn't really like running around and uses fast travel systems where they exist, hardly wanted to use the teleporters. They've improved a lot of things: combat system, character system, jetpack, graphics (excluding the no-gos like reloading objects and bodies, of course)… The techniques behind the game have all been modernized and improved. For that, as you can read in the text, there are too many "buts" in places where potential was lost. I still stand by that today, but unfortunately they didn't get past the first floor with Elex 2, where so much more would have been possible. Those who liked Elex will probably like Elex 2, and those who were put off by Elex's inaccessible sides might like it too - especially when Piranha Bytes gets the technical problems under control.ĭark Bauer's opinion: I said at the time about Elex 1 that Piranha Bytes had built a good foundation with it. It's no Gothic 2, but it's no Risen 2 either. However, Elex 2 also disappoints with content regressions (story, quest design, world), making the game more of a sideways step. It does a few things better than its predecessor (jetpack, combat system, balancing, graphics, presentation) and retains some of its strengths (level design, scope, factions, companions). The game didn't become the hoped-for leap, but it's not a flop either. Ravenhearth's opinion: It's not easy for me to rate Elex 2. However, you can't think too much about some things here either as in all their previous games, the story isn't the most important aspect. Piranha Bytes still manages to keep the newcomer from losing the thread, because the dialogue always offers the possibility to review what happened in part 1. For example, in the predecessor we might have chosen a romance with outlaw lady Nasty - today we are in a relationship with berserker Caja and even have a son together. This can sometimes lead to confusion for players of Elex 1, because certain situations are forced upon you, which you didn't choose in part 1, because no savegame import was used. Piranha Bytes has chosen one of four endings for the first part. One minute we're sneaking past the critters in a forested area, and the next, without warning, a video starts in which we see Jax being chased past cliffs in a desert-like region by these same beasts. ![]() ![]() The transition to this intro is a bit sudden, though, as the landscape shown doesn't match the in-game environment at all. Jax returns to the humans after the aliens destroy his hut, but is bitten by the creatures and infected with a disease on the way there in a second intro. The Skyands plan to reshape and subjugate the planet to their liking using a modified type of the Elex, the Dark Elex. The sudden arrival of the aliens in Elex 2 is presented in a nicely rendered intro and, of course, changes everything. Elex 2 begins 6 years after the first game with the arrival of the alien Skyands on the planet Magalan, which was once populated by a modern civilization before a meteorite devastated it and brought the Elex to the world. Jax, meanwhile, lives as a hermit on a mountain after people failed to listen to his warnings about alien invaders. With Elex 1, the Piranhas dared to break styles in 2017 by mixing medieval fantasy and science fiction and giving the hero a name. Have the Piranhas used the long development time to improve in all aspects with Elex 2, or are the biting fish taking a bath with their ambitious vision? Fans have never had to wait this long for a new game from Piranha Bytes - a studio that polarizes like no other from Germany. It took a proud four and a half years for Elex 2 to finally be released. Elex 2 Review - Is the successor doing everything better?
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